Starfinder Two Handed Weapon Dmg

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  1. Starfinder Two Handed Weapon Dmg List
  2. Starfinder Weapon Guide
  3. Starfinder Two Handed Weapon Dmg Mod
  4. Starfinder Weapon List
  5. Starfinder Melee Weapons
  6. Starfinder Two Handed Weapon Dmg 5e
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Draeliks who have proven their worth wield a shadowstaff, a weapon that channels cold, dark energy from the Negative Energy Plane. Many sages believe that sceaduinars gifted the arcane technology necessary to create these items to the draeliks to protect them from the predations of the Azlanti Star Empire. Shadowstaves function as both two-handed basic melee weapons and as small arms. A wielder must be proficient in small arms to use one as a ranged weapon without penalties and to gain the benefits of the Weapon Specialization feat with a shadowstaff used as a ranged weapon. These weapons use a special ammunition that is manufactured only on the worlds of the Shadari Confederacy (Starfinder Core Rulebook 468) and costs 160 credits for a 40-charge clip. Presented below are the statistics for a standard shadowstaff, used by advanced practitioners of the weapon’s art, as well as the lesser shadowstaff used by those newly honored with the responsibility of bearing the symbolic weapon. While even more powerful versions of the weapon exist, these are usually restricted to draelik high priests and other highly respected operatives of the draelik government.

Starfinder Two Handed Weapon Dmg List

Shadowstaff, Lesser

Starfinder Weapon Guide

Level 2; Price 500; Bulk 1

A lesser shadowstaff is covered with fell symbols and crackles with dark energy. As a basic two-handed melee weapon, a lesser shadowstaff deals 1d4 bludgeoning, slashing, or piercing damage (your choice) as it manifests blades or spikes at will, and it has the block weapon special property. When used as a small arm, a lesser shadowstaff has a range increment of 30 feet, and a single shot consumes 1 charge from its 40-charge capacity and deals 1d4 cold damage. Switching a lesser shadowstaff from melee functionality to ranged functionality (or vice versa) is a swift action.

Shadowstaff, Standard

Starfinder Two Handed Weapon Dmg Mod

Level 8; Price 10,000; Bulk 1

A shadowstaff is covered with fell symbols and is often surrounded by a dark nimbus of shadowy energy. As a basic two-handed melee weapon, a shadowstaff deals 2d6 bludgeoning, slashing, or piercing damage (your choice) as it manifests blades or spikes at will, and it has the block weapon special property. When a shadowstaff is used as a small arm, it has a range increment of 60 feet, and a single shot consumes 2 charges from its 40-charge capacity and deals 2d4 cold damage. Switching a shadowstaff from melee functionality to ranged functionality (or vice versa) is a swift action. Additionally, you can use a shadowstaff to create darkness, as per the universal creature rule, once per day (see page 153).

Starfinder Weapon List

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.

Here’s the final post for the week, playing with fun options for the weapon damage benchmarks per level for Starfinder I posted on Monday.

Starfinder Melee Weapons

Special

Starfinder Two Handed Weapon Dmg 5e

Since those benchmarks allow you to determine the damage of nearly any weapon at any item level (grenades and special weapons are special cases), they are half of what we need to allow you to upgrade Starfinder weapons. If you want to have your laser pistol be improved so it does more damage, just select an item level on the EAC small arms table with a benchmark that’s better than your current damage, and increase the pistol’s item level to match.

The big question left, of course, is “how much does that cost?”

Enter the Weapon Upgrade Pricing chart.

To determine the cost of such an upgraded weapon, find the first value on the chart that is more than it’s current cost. Then go three steps down the chart from there for each increase in item level. That entry is the new value of the weapon. Pay the difference between that new value and your original value, and your weapon is upgraded. (Upgrading a weapon requires the same time, resources, and skill at building a weapon of the new item level from scratch).

(art by 3droman)

For example: Carl has a 5th level wyrmling dragon rifle, a longarm which does 1d8 fire damage and costs 3,020 credits. But his character is 7th level, has money to spare, and he wants to upgrade the weapon. Looking at the benchmark table, he sees that if he upgrades his longarm to 7th level, it’ll do 2d6 damage. Much better!

His friend Ali the mechanic has the ranks and tools to do the upgrade. All Carl needs to know is the price.

Looking at the Upgrade Pricing Chart, he sees the first value higher than 3,020 is 3,250. Since he increased two item levels he needs to go six steps down the chart, which is 7,000 credits. Since his weapon currently has a value of 3,020, he needs to pay the difference — 3,980 credit (likely in UPBs) to get the weapon upgraded.

Weapon Upgrade Pricing Chart
Credits
100
250
400
500
750
1000
1,175
1,350
1,500
1,750
2,000
2,250
2,500
2,750
3,250
3,750
4,125
4,500
5,250
6,000
7,000
8,000
9,000
10,000
11,000
12,500
14,000
15,500
17,000
19,000
21,000
23,000
26,000
30,000
34,000
38,000
42,500
47,000
52,000
60,500
69,000
78,000
92,000
106,000
120,000
140,000
160,000
180,000
210,000
240,000
270,000
310,000
350,000
400,000
465,000
530,000
600,000
700,000
800,000
900,000
1,050,000
1,200,000
1,500,000

You can also use the chart to estimate the cost of other kinds of equipment such as armor and even magic items… but that’s a different article!

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